Attunement is a stat in Dark Souls III that increases the player character's Focus Points, or FP as well as increasing the number of Attunement slots. Focus Points are used to cast Sorceries, Pyromancies and Miracles, as well as performing skills. Spells can be attuned at the bonfire, provided the player has available Attunement slots. Attunement is a stat in Dark Souls. General information edit edit source This stat governs how many Attunement slots the player has, which in turn allows players to equip and use more types of magic at once. It is also possible to increase Attunement slots through equipping certain rings. If the player is comfortable with using only a few. New Customers only; Min. Deposit £15 (no Skrill/Neteller); Use code CHIP10; Wager the bonus amount 40x within 15 days to convert bonus winnings into real money; Max winnings = How To Gain Attunement Slots Dark Souls 3 10x bonus amount; Real money How To Gain Attunement Slots Dark Souls 3 balance wagered first; Bonus amount shall be deducted from any converted winnings; Withdrawing your real.
In depth explanation of all the Dark Souls 3 player stats so you can make the right choice in your character's build! Details the best use of stats, what the soft and hard caps of each stat are, and gives some build ideas. Don't make the mistake of wasting stat points on useless attributes.
Each stat is explained in detail and includes the soft and hard cap for the stat. The soft cap is where you will start seeing diminishing returns (less benefit) and is set at 40 for most stats. For example on Endurance with a soft cap of 40, raising the stat to 41 or higher will start to give you less Stamina per point. In some cases you would be better off raising a different stat instead.
We'll have a lot more Dark Souls III builds, guides, and other information coming out so check out our other articles and be sure to come back soon!
Vigor:
- HP (Hit Points)
- Frost resistance
- Physical resistance (+1 resist per point in all physical types)
- Gradual Soft Cap to 27? (needs verification) / Medium Cap: 50 / Hard Cap: 99
- up to 27: gradually lowers from about 45 to 30 HP per stat point in vigor / 27+: 19 HP per point (?) / 50-99: +5 HP per point (?)
Vigor determines how much health your character has. It is hugely important for every class and build and should not be overlooked. At absolutely minimum, every character will probably want to invest at least enough points to reach 20 stat points in Vigor. It can mean the difference between surviving a stunlock / stagger combo that catches you. Also increases Frost Resistance as a secondary defensive effect.
Note: Currently we are working on verify specifics. It appears the 1.03 patch adjusted stats so some of the information available elsewhere is inaccurate. I can confirm that on patch 1.03 (retail release with Day 1 patch), this is true:
- Vigor stat from 19 up to 20: + 41 HP (764 total HP)
- Vigor stat from 20 up to 21: +40 HP (804 HP)
- Vigor stat from 21 up to 22: +38 HP (842 HP)
- Based on this it appears to be correct Vigor has a gradual soft cap. I will update when it is verified if there is a major point of diminishing returns.
Attunement
- Spell Slots
- Focus Power (FP)
In Dark Souls 3, similarly to Dark Souls 2, attunement is a stat that is important for Sorcerers, Clerics, and Pyromancers. Melee focused builds will likely also want enough for 1 or 2 attunement slots in order to enchant their weapons or use other minor spells. Each slot is one more spell you are allowed to 'equip'. Focus Power, or FP is used to cast magic and perform Weapon Arts. It is the blue bar in the HUD. FP does not regenerate, but can be refilled by using the Ashen Estus Flask.
- Attunement Stat / Spell Slots Given:
- 10 – 13 – 1 slot
- 14 – 17 – 2 slots
- 18 – 23 – 3 slots
- 24 – 29 – 4 slots
- 30 – 39 – 5 slots
- 40 – 49 – 6 slots
- 50 – 7 slots
- 60 – 8 slots
- 99 – 10 slots
Endurance
- Stamina
- Lightning and Bleeding Resistance
- Soft Cap: 40 / Hard Cap: 99
Endurance primarily determines how much stamina you have in Dark Souls III. More stamina means you can dodge, block, run, or attack more before you need to wait for your stamina bar to refill. Almost no character will ever want to go over 40 Endurance attribute points in their build, and most will want to use considerably less. If you were to really max endurance the main real-world benefit you would get would be that you could possibly block some heavy boss attacks without being staggered if you used a high stability and damage absorbtion shield. The other use would be being able to spam attack combos for longer, but that's not normally helpful with how PvP or PvE ends up working due to knock downs and dodge-rolls (you usually have time for your stamina to refill.)
Vitality
- Equipment Load
- Poison Resistance
- Physical Defense
- Soft Cap: 40 / Hard Cap: 99 (after 40 you gain less physical defense per point)
- +1 weight / burden per stat point in Vitality up to 99
Although it may be slightly confusing, Vitality does not affect your HP. In many games Vitality is basically synonymous with hit points, but here it mostly affects your Equip Load, which affects how much armor and weapon weight you can use. For example if you plan to build a heavily armored tank, Vitality will be a primary stat for you. In a roundabout way it also affects your roll speed, since your roll speed is based on how much of your Equip Load is used.
Equip Load / Weight Important Note: The cutoff for a 'fast' roll is 70% equip load. You can see your equip weight and percentage on the character stats screen. Most characters will want to stay below 70% equip load in order to have a good roll speed and distance. From information available it appears there is a tiny advantage to going even lighter — you get slightly more distance with your roll at light equip weights. However so far most sources agree it is almost negligible and that being right at 70% equipment burden is the ideal weight.
Strength
- Increases damage with strength scaling weapons (clubs, hammers, axes, etc)
- Attack Strength
- Fire Resistance
- Increases Defense
- Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99
Strength is important for using heavy weapons and other equipment like heavy greatshields (to meet the minimum stat requirements). It also will increase damage on any weapon that scales off of strength.
Dexterity
- Increases damage with dexterity scaling weapons (finesse weapons like daggers and light swords)
- Reduces spellcasting time
- Reduces damage from falling
- Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99
Dexterity is the main damage stat for characters using lighter, faster, and 'advanced' weapons in DS3. This can include daggers, bows, light swords like scimitars and other weapons – mostly light, fast, or ranged. It also reduces spellcasting time so it might be a consideration for hybrid melee / caster builds like dex and faith or dex and intelligence.
Intelligence
- Increases sorcery spell damage
- Required to meet minimum stats to cast some spells
- Increases damage with intelligence scaling weapons (which are somewhat rare)
- Magic Defense
- Also affects pyromancy
- Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99
How To Gain Attunement Slots Dark Souls 3.5
Intelligence is the main attribute for sorcerers in combination with attunement. (Not to be confused with miracles, which instead rely on Faith for damage). Faith and intelligence are some of the few stats that don't have sharp caps on their benefits, so take the 40 / 60 caps as a general guideline. For example a primary sorcerer will likely benefit quite a bit going up to at least 60 points in intelligence.
Faith
- Increases miracle damage and effectiveness
- Required to meet minimum stats to cast some miracles
- Increases damage with Faith scaling weapons (which are somewhat rare)
- Increases Dark Defense
- Pyromancy spells
- Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99
Faith is the main attribute for clerics, who cast miracles. Miracles can heal, do damage, and create other effects. It also affects damage and effectiveness of Pyromancy. Faith and intelligence are some of the few stats that don't have sharp caps on their benefits, so take the 40 / 60 caps as a general guideline.
Luck
- Item Discovery boost
- Increase Bleed Resist and Damage
- Increase Poison Resist and Poison
- Increase Curse Resist
- Soft Cap: 40 / Medium Cap: 60 / Hard Cap: 99
Luck is probably the least popular (worst) stat as of writing this. It really does not help you much in combat in most situations. It may be that some creative players work out a way to make a build based around luck, but most players would be better off not wasting stats in luck.
Example builds
Most players are agreeing that SL120 OR SL 125 (Soul Level 125) is the end game level for PvP. This is an important consideration because Dark Souls 3 matchmaking matches you up with people in a small range of your level. Hence if you want to find people to play with, you should consider shooting for level 125 as your end-game.
The best starting classes are probably the Knight, Warrior, or Pyromancer because they have the lowest amount of luck and it is generally considered a wasted stat point. Note this does not take into consideration starting gear or early game builds, but after around 10 level ups and a few hours of play your starting class makes little difference.
Standard Versatile Melee Fighter (Start as Knight)
40 Str / 40 Dex / 20 End / 40 Vit / 40 Vig
This gives you high damage on strength and dex scaling weapons, the ability to use some decent armor, and a solid chunk of HP to fight with.
Cleric (Start as Herald)
40 Dex / 40 Faith / 25 Vigor / 25 Attunement / 25 Endurance / 15 Vitality
Dark Souls 3's release date is fast approaching, with it hitting western shelves on April 12th, 2016. Take a moment to let that sink in. Nothing can prepare us for the trials of death and sacrifice that await. That is, nothing but what little knowledge we scrounge up.
That's right, we're discussing Dark Souls 3 features today. Now, I know many of us are avoiding spoilers; a blind playthrough of a Souls game is among the best video game experiences available. Though fear not, I threw myself in front of spoilers so you don't have to.
Gameplay
Series veterans will feel right at home in Dark Souls 3. Traditional, weighty Souls combat returns with impeccable hit-boxesand a speed more akin to Demon's Souls than the original Dark Souls. New or prospective players should expect deep, challenging, and rewarding combat. Dark Souls prides itself in being difficult but fair, so don't let the learning curve chase you away prematurely.
Expanded Moveset
On top of all of the cool attacks and moves you could pull off in previous entries, Dark Souls 3 has expanded the moveset to give players even more mixup options in both PvE and PvP. The new options include:
- Charged Right-Handed (RH) Strong Attack - Charged strong attack, often different and more powerful than tapping your RH Strong Attack.
- Running or Backstep into RH Strong Attack - Jump attack.
- Rolling into RH Strong Attack - Strong attack to follow up your rolls.
- Jump Attack into RH Weak Attack or RH Strong Attack - Combos into unique attacks after jump attacking.
- Strong Attack Spell - A stronger or buffed version of the spell is cast for greater cost.
- Two-Handed Left-Handed Strong Attack - Activates Weapon Art for right-hand weapon.
Along with the expanded moveset, FromSoftware also slightly modified two-handing for certain weapons. For example, a dagger cannot be wielded with two hands anymore; instead, your character will pull out another dagger for their left hand. This allows for crazy dual-wielding movesets that just aren't possible by equipping a weapon in both hands. Unfortunately, this also means Power Stance from Dark Souls 2 has been replaced.
Movement and Equip Load
Lock-on is a great tool to keep track of enemies in the heat of battle, but it's historically caused problems by restricting your character's movement. Luckily, it doesn't seem like that's the case in Dark Souls 3. Rolling is omnidirectional, and we can now sprint backwards while locked on.
Equip Load makes a return in Dark Souls 3, weighing in the burden of equipped weapons and armor. This affects everything from stamina regeneration to running and rolling speed. As far as I can gather, the only adjustment in weight class hits at 70% Equip Load, where you become overburdened.
Level Design
Dark Souls 3 has mindbogglingly dense level design. The map may seem small, especially compared to open world games, but the dense levels are packed full of opportunities for exploration.
Newcomers to the Souls series shouldn't expect an in-game map. In truth, the crazy level design would never support anything like a mini-map, though it is absent to boost immersion and replayability.
Instead of littering Bonfires (read: checkpoints) across the map, there are multitudes of shortcuts that open up to connect the few Bonfires scattered about with the rest of the level.
Enemies
Every enemy or aggressive character is designed to kill you, and you will die to many if not all of them. Since the majority of enemies infinitely respawn (whenever you die or sit at a bonfire), there is no easy way to progress without evaluating the situation and learning what you're up against.
From what we've seen so far, the variety of enemies in Dark Souls 3 is breathtaking. It seems that FromSoftware drew plenty of inspiration from Bloodborne to imagine the crazy monstrosities for this entry. They even brought back Bloodborne's blood splatter effect, though greatly toned down.
'Mana'
New to Dark Souls 3 is a blue status bar called Focus (FP) nestled between Health (HP) and Stamina. Instead of using charges, spells and the newly introduced Weapon Arts drain the blue Focus bar when used.
Unlike Stamina, Focus does not regenerate on its own. In the absence of FP, spells will fizzle. It is worth noting, however, that some Weapon Arts may be used without Focus, albeit with reduced impact.
Estus Flasks
Estus Flasks are the staple healing potions of Dark Souls. Our stock of Estus is recovered at Bonfires, but we can only carry so many. This time around we have not one, but two different types of Estus Flasks.
Joining the original Estus Flask in our quick bar is the Ashen Estus Flask that recovers Focus rather than Health. Players choose how many Estus and Ashen Estus they want to carry by reallocating the flasks. A beginner with 4 total flasks could run around with 2 Estus and 2 Ashen, 3 Estus and 1 Ashen, 0 Estus and 4 Ashen, or whatever combination they so desire.
Bonfires and Leveling
Resting at a Bonfire will heal you, repair your degraded equipment, and restore your Estus Flasks. Shortly after the game begins, players gain the ability to warp to any Bonfire they've previously visited.
It's great that warping opens up so early, because we can't level up at Bonfires like in the original Dark Souls. An NPC that hangs out in the HUB will handle all character level ups. New players should note that there is no level cap, and while the stats all cap at 99, they all traditionally taper off around 50.
'Human' Form
FromSoftware decided dedicating hours fiddling with your character's appearance -- and spending most of the game as a zombie kind of sucked, so they did away with the entire humanity concept for Dark Souls 3.
How To Gain Attunement Slots Dark Souls 3 Walkthrough
Finally we walk around looking like the character we made in the creator, but now there's an ember form that adds an interesting singed effect to them when active. Not only that, but it boosts our maximum HP by 40%.
Multiplayer
Dark Souls 3 seamlessly integrates a multiplayer experience into what feels like a singleplayer game. Orange messages scrawled about are left by other players often looking to tip off a fellow Undead of the dangers that await them.
Later on in the game you'll gain the ability to co-op with players online by summoning them to your world or plopping down your own sign and being summoned.
Ember form lets you summon co-op partners, but it also opens your world to invaders. These player-controlled phantoms will kill you to profit off of your souls and spoils, so watch your back.
Equipment Upgrades
Equipment upgrades are back with tweaks and changes inspired by FromSoftware's recent titles. Normal upgrades go up to +10 while special equipment caps at +5.
Infusions are once again separate from basic upgrades a la Dark Souls 2. As before, both weapons and shields may be infused. Reportedly there are over 200 weapons in the game; we have plenty of variety to experiment with.
Boss Souls in Dark Souls 3 can go through Souls Transposition to become a Weapon, Ring, or Spell. Many of the Boss Souls appear to create more than one item, so NG+ runs will be necessary to obtain everything.
However, like Bloodborne, it seems as if armor cannot be upgraded in Dark Souls 3. Instead, leveling up different stats more heavily influences our various defenses in an odd-yet-wondrously logical way. (i.e. Strength increases Fire Defense.)
Respeccing
Players may reallocate their stat points at an NPC in Dark Souls 3. Though unlike Dark Souls 2, there appears to be a limit of 5 respecs per character. It's unconfirmed whether there's a way to work around this limit -- via NG+ or otherwise -- so be frugal about respeccing.
New to Dark Souls 3 is the chance to modify our appearance after character creation. However, changing our character's gender post-creation appears to be impossible at the time of writing.
Character
In this section, I dive into our options for character creation and builds. All of us want to stand out among the crowd, and I know many will want to be prepared. If you're intent on staying in the dark about character creation, you may want to duck out now. Don't say I didn't warn you.
Hair
Before we get into the heavy RPG-side of the character creator, let's touch on the most important thing: hair. In case you missed Bloodborne, you'll be happy to know that hair now has physics, not just your armor.
Alongside a fine selection of facial hair, players may even choose to give their characters body hair in Dark Souls 3.
Personal obsession with hair aside, FromSoftware has made huge improvements on player-character appearance since Dark Souls 2. Finally we get to make convincingly human characters alongside our Frankenstein abominations.
Stats
There are 9 level-up stats in Dark Souls 3:
- Vigor - Increases Health (HP) and improves Frost Resistance.
- Attunement - Increases Focus (FP) and number of Attunement Slots for spells.
- Endurance - Increases Stamina and improves Lightning Defense and Bleeding Resistance.
- Vitality - Increases Equip Load and improves Physical Defense and Poison Resistance.
- Strength - Increases attack power and improves Fire Defense -- also required to effectively wield most weapons and shields.
- Dexterity - Increases attack power and reduces spellcasting time and falling damage -- also required to effectively wield many weapons.
- Intelligence - Increases spell and pyromancy power and improves Magic Defense -- also required to cast spells and effectively wield staves and catalysts.
- Faith - Increases miracle, and pyromancy power and improves Dark Defense -- also required to cast miracles and effectively wield talismans and chimes.
- Luck - Increases Item Discovery and bleed and poison potential -- also increases Curse Resistance.
How To Gain Attunement Slots Dark Souls 1
Classes
There are 10 character classes to choose from that start at different Soul Levels (SL) with unique stats and equipment. Since we can spec any stat we like, these classes are just a springboard to reach our desired character builds quicker and should be treated as such.
- Knight - Knight Helm, Knight Armor, Knight Gauntlets, Knight Leggings, Knight Shield, Longsword
- SL: 9 | Vigor: 12 | Attunement: 10 | Endurance: 11 | Vitality: 15 | Strength: 13 | Dexterity: 12 | Intelligence: 9 | Faith: 9 | Luck: 7
- Mercenary - Sellsword Helm, Sellsword Armor, Sellsword Trousers, Wooden Shield, Legion Scimitars
- SL: 8 | Vigor: 11 | Attunement: 12 | Endurance: 11 | Vitality: 10 | Strength: 10 | Dexterity: 16 | Intelligence: 10 | Faith: 8 | Luck: 9
- Warrior - Northern Helm, Northern Armor, Northern Gloves, Northern Trousers, Round Shield, Battle Ax
- SL: 7 | Vigor: 14 | Attunement: 6 | Endurance: 12 | Vitality: 11 | Strength: 16 | Dexterity: 9 | Intelligence: 8 | Faith: 9 | Luck: 11
- Herald - Herald Helm, Herald Armor, Herald Gloves, Herald Trousers, Kite Shield, Spear, Talisman, Heal
- SL: 9 | Vigor: 12 | Attunement: 10 | Endurance: 9 | Vitality: 12 | Strength: 12 | Dexterity: 11 | Intelligence: 8 | Faith: 13 | Luck: 11
- Thief - Thief Mask, Deserter Armor, Deserter Trousers, Iron Round Shield, Bandit's Knife, Short Bow
- SL: 5 | Vigor: 10 | Attunement: 11 | Endurance: 10 | Vitality: 9 | Strength: 9 | Dexterity: 13 | Intelligence: 10 | Faith: 8 | Luck: 14
- Assassin - Assassin Hood, Assassin Armor, Assassin Gloves, Assassin Trousers, Target Shield, Estoc, Sorcerer's Staff, Spook
- SL: 10 | Vigor: 10 | Attunement: 14 | Endurance: 11 | Vitality: 10 | Strength: 10 | Dexterity: 14 | Intelligence: 11 | Faith: 9 | Luck: 10
- Sorcerer - Sorcerer Hood, Sorcerer Robe, Sorcerer Gloves, Sorcerer Trousers, Leather Shield, Mail Breaker, Sorcerer's Staff, Soul Arrow, Heavy Soul Arrow, Young Dragon Ring
- SL: 6 | Vigor: 9 | Attunement: 16 | Endurance: 9 | Vitality: 7 | Strength: 7 | Dexterity: 12 | Intelligence: 16 | Faith: 7 | Luck: 12
- Pyromancer - Pyromancer Crown, Pyromancer Garb, Pyromancer Wrap, Pyromancer Trousers, Caduceus Round Shield, Hand Axe, Pyromancy Flame, Fire Ball, Estus Ring
- SL: 8 | Vigor: 11 | Attunement: 12 | Endurance: 10 | Vitality: 8 | Strength: 12 | Dexterity: 9 | Intelligence: 14 | Faith: 14 | Luck: 7
- Cleric - Cleric Hat, Cleric Blue Robe, Cleric Gloves, Cleric Trousers, Blue Wooden Shield, Mace, Cleric's Sacred Chime, Heal, Force
- SL: 7 | Vigor: 10 | Attunement: 14 | Endurance: 9 | Vitality: 7 | Strength: 12 | Dexterity: 8 | Intelligence: 7 | Faith: 16 | Luck: 13
- Deprived - Plank Shield, Club
- SL: 1 | Vigor: 10 | Attunement: 10 | Endurance: 10 | Vitality: 10 | Strength: 10 | Dexterity: 10 | Intelligence: 10 | Faith: 10 | Luck: 10
Equipment Slots
I know people were worried about how many slots we'd have for weapons, rings, and quick items this time around, and it seems like things aren't too different from Dark Souls 2.
As usual, there are 4 armor slots: head, torso, arms, and legs. There are 3 weapon slots for each hand and 3 projectile slots for both arrows and bolts. Additionally, characters can wear 4 rings and 1 accessory -- which is how we pledge and change covenants in Dark Souls 3. On top of all that, there are 10 quick item slots.
Infusions
There are 15 Infusions in Dark Souls 3, more than we've ever had in a prior Souls game. There aren't many details about them right now, but they seem to make some of the wilder builds -- like pure Luck -- totally valid.
- Heavy - Scales effectively with Strength.
- Sharp - Scales effectively with Dexterity.
- Refined - Scales effectively with Strength and Dexterity.
- Hollow - Scales with Luck.
How To Gain Attunement Slots Dark Souls 3 Release
- Crystal - Scales with Intelligence and inflicts Magic damage.
- Lightning - Scales with Faith and inflicts Lightning damage.
- Dark - Scales with Faith and inflicts Dark damage.
- Chaos - Scales with Intelligence and Faith and inflicts Fire damage.
- Poison - Causes the Poison effect.
- Bleed - Causes the Bleed effect.
In Dark Souls 3, similarly to Dark Souls 2, attunement is a stat that is important for Sorcerers, Clerics, and Pyromancers. Melee focused builds will likely also want enough for 1 or 2 attunement slots in order to enchant their weapons or use other minor spells. Each slot is one more spell you are allowed to 'equip'. Focus Power, or FP is used to cast magic and perform Weapon Arts. It is the blue bar in the HUD. FP does not regenerate, but can be refilled by using the Ashen Estus Flask.
- Attunement Stat / Spell Slots Given:
- 10 – 13 – 1 slot
- 14 – 17 – 2 slots
- 18 – 23 – 3 slots
- 24 – 29 – 4 slots
- 30 – 39 – 5 slots
- 40 – 49 – 6 slots
- 50 – 7 slots
- 60 – 8 slots
- 99 – 10 slots
Endurance
- Stamina
- Lightning and Bleeding Resistance
- Soft Cap: 40 / Hard Cap: 99
Endurance primarily determines how much stamina you have in Dark Souls III. More stamina means you can dodge, block, run, or attack more before you need to wait for your stamina bar to refill. Almost no character will ever want to go over 40 Endurance attribute points in their build, and most will want to use considerably less. If you were to really max endurance the main real-world benefit you would get would be that you could possibly block some heavy boss attacks without being staggered if you used a high stability and damage absorbtion shield. The other use would be being able to spam attack combos for longer, but that's not normally helpful with how PvP or PvE ends up working due to knock downs and dodge-rolls (you usually have time for your stamina to refill.)
Vitality
- Equipment Load
- Poison Resistance
- Physical Defense
- Soft Cap: 40 / Hard Cap: 99 (after 40 you gain less physical defense per point)
- +1 weight / burden per stat point in Vitality up to 99
Although it may be slightly confusing, Vitality does not affect your HP. In many games Vitality is basically synonymous with hit points, but here it mostly affects your Equip Load, which affects how much armor and weapon weight you can use. For example if you plan to build a heavily armored tank, Vitality will be a primary stat for you. In a roundabout way it also affects your roll speed, since your roll speed is based on how much of your Equip Load is used.
Equip Load / Weight Important Note: The cutoff for a 'fast' roll is 70% equip load. You can see your equip weight and percentage on the character stats screen. Most characters will want to stay below 70% equip load in order to have a good roll speed and distance. From information available it appears there is a tiny advantage to going even lighter — you get slightly more distance with your roll at light equip weights. However so far most sources agree it is almost negligible and that being right at 70% equipment burden is the ideal weight.
Strength
- Increases damage with strength scaling weapons (clubs, hammers, axes, etc)
- Attack Strength
- Fire Resistance
- Increases Defense
- Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99
Strength is important for using heavy weapons and other equipment like heavy greatshields (to meet the minimum stat requirements). It also will increase damage on any weapon that scales off of strength.
Dexterity
- Increases damage with dexterity scaling weapons (finesse weapons like daggers and light swords)
- Reduces spellcasting time
- Reduces damage from falling
- Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99
Dexterity is the main damage stat for characters using lighter, faster, and 'advanced' weapons in DS3. This can include daggers, bows, light swords like scimitars and other weapons – mostly light, fast, or ranged. It also reduces spellcasting time so it might be a consideration for hybrid melee / caster builds like dex and faith or dex and intelligence.
Intelligence
- Increases sorcery spell damage
- Required to meet minimum stats to cast some spells
- Increases damage with intelligence scaling weapons (which are somewhat rare)
- Magic Defense
- Also affects pyromancy
- Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99
How To Gain Attunement Slots Dark Souls 3.5
Intelligence is the main attribute for sorcerers in combination with attunement. (Not to be confused with miracles, which instead rely on Faith for damage). Faith and intelligence are some of the few stats that don't have sharp caps on their benefits, so take the 40 / 60 caps as a general guideline. For example a primary sorcerer will likely benefit quite a bit going up to at least 60 points in intelligence.
Faith
- Increases miracle damage and effectiveness
- Required to meet minimum stats to cast some miracles
- Increases damage with Faith scaling weapons (which are somewhat rare)
- Increases Dark Defense
- Pyromancy spells
- Soft Cap: 40 / Mid Cap: 60 / Hard Cap: 99
Faith is the main attribute for clerics, who cast miracles. Miracles can heal, do damage, and create other effects. It also affects damage and effectiveness of Pyromancy. Faith and intelligence are some of the few stats that don't have sharp caps on their benefits, so take the 40 / 60 caps as a general guideline.
Luck
- Item Discovery boost
- Increase Bleed Resist and Damage
- Increase Poison Resist and Poison
- Increase Curse Resist
- Soft Cap: 40 / Medium Cap: 60 / Hard Cap: 99
Luck is probably the least popular (worst) stat as of writing this. It really does not help you much in combat in most situations. It may be that some creative players work out a way to make a build based around luck, but most players would be better off not wasting stats in luck.
Example builds
Most players are agreeing that SL120 OR SL 125 (Soul Level 125) is the end game level for PvP. This is an important consideration because Dark Souls 3 matchmaking matches you up with people in a small range of your level. Hence if you want to find people to play with, you should consider shooting for level 125 as your end-game.
The best starting classes are probably the Knight, Warrior, or Pyromancer because they have the lowest amount of luck and it is generally considered a wasted stat point. Note this does not take into consideration starting gear or early game builds, but after around 10 level ups and a few hours of play your starting class makes little difference.
Standard Versatile Melee Fighter (Start as Knight)
40 Str / 40 Dex / 20 End / 40 Vit / 40 Vig
This gives you high damage on strength and dex scaling weapons, the ability to use some decent armor, and a solid chunk of HP to fight with.
Cleric (Start as Herald)
40 Dex / 40 Faith / 25 Vigor / 25 Attunement / 25 Endurance / 15 Vitality
Dark Souls 3's release date is fast approaching, with it hitting western shelves on April 12th, 2016. Take a moment to let that sink in. Nothing can prepare us for the trials of death and sacrifice that await. That is, nothing but what little knowledge we scrounge up.
That's right, we're discussing Dark Souls 3 features today. Now, I know many of us are avoiding spoilers; a blind playthrough of a Souls game is among the best video game experiences available. Though fear not, I threw myself in front of spoilers so you don't have to.
Gameplay
Series veterans will feel right at home in Dark Souls 3. Traditional, weighty Souls combat returns with impeccable hit-boxesand a speed more akin to Demon's Souls than the original Dark Souls. New or prospective players should expect deep, challenging, and rewarding combat. Dark Souls prides itself in being difficult but fair, so don't let the learning curve chase you away prematurely.
Expanded Moveset
On top of all of the cool attacks and moves you could pull off in previous entries, Dark Souls 3 has expanded the moveset to give players even more mixup options in both PvE and PvP. The new options include:
- Charged Right-Handed (RH) Strong Attack - Charged strong attack, often different and more powerful than tapping your RH Strong Attack.
- Running or Backstep into RH Strong Attack - Jump attack.
- Rolling into RH Strong Attack - Strong attack to follow up your rolls.
- Jump Attack into RH Weak Attack or RH Strong Attack - Combos into unique attacks after jump attacking.
- Strong Attack Spell - A stronger or buffed version of the spell is cast for greater cost.
- Two-Handed Left-Handed Strong Attack - Activates Weapon Art for right-hand weapon.
Along with the expanded moveset, FromSoftware also slightly modified two-handing for certain weapons. For example, a dagger cannot be wielded with two hands anymore; instead, your character will pull out another dagger for their left hand. This allows for crazy dual-wielding movesets that just aren't possible by equipping a weapon in both hands. Unfortunately, this also means Power Stance from Dark Souls 2 has been replaced.
Movement and Equip Load
Lock-on is a great tool to keep track of enemies in the heat of battle, but it's historically caused problems by restricting your character's movement. Luckily, it doesn't seem like that's the case in Dark Souls 3. Rolling is omnidirectional, and we can now sprint backwards while locked on.
Equip Load makes a return in Dark Souls 3, weighing in the burden of equipped weapons and armor. This affects everything from stamina regeneration to running and rolling speed. As far as I can gather, the only adjustment in weight class hits at 70% Equip Load, where you become overburdened.
Level Design
Dark Souls 3 has mindbogglingly dense level design. The map may seem small, especially compared to open world games, but the dense levels are packed full of opportunities for exploration.
Newcomers to the Souls series shouldn't expect an in-game map. In truth, the crazy level design would never support anything like a mini-map, though it is absent to boost immersion and replayability.
Instead of littering Bonfires (read: checkpoints) across the map, there are multitudes of shortcuts that open up to connect the few Bonfires scattered about with the rest of the level.
Enemies
Every enemy or aggressive character is designed to kill you, and you will die to many if not all of them. Since the majority of enemies infinitely respawn (whenever you die or sit at a bonfire), there is no easy way to progress without evaluating the situation and learning what you're up against.
From what we've seen so far, the variety of enemies in Dark Souls 3 is breathtaking. It seems that FromSoftware drew plenty of inspiration from Bloodborne to imagine the crazy monstrosities for this entry. They even brought back Bloodborne's blood splatter effect, though greatly toned down.
'Mana'
New to Dark Souls 3 is a blue status bar called Focus (FP) nestled between Health (HP) and Stamina. Instead of using charges, spells and the newly introduced Weapon Arts drain the blue Focus bar when used.
Unlike Stamina, Focus does not regenerate on its own. In the absence of FP, spells will fizzle. It is worth noting, however, that some Weapon Arts may be used without Focus, albeit with reduced impact.
Estus Flasks
Estus Flasks are the staple healing potions of Dark Souls. Our stock of Estus is recovered at Bonfires, but we can only carry so many. This time around we have not one, but two different types of Estus Flasks.
Joining the original Estus Flask in our quick bar is the Ashen Estus Flask that recovers Focus rather than Health. Players choose how many Estus and Ashen Estus they want to carry by reallocating the flasks. A beginner with 4 total flasks could run around with 2 Estus and 2 Ashen, 3 Estus and 1 Ashen, 0 Estus and 4 Ashen, or whatever combination they so desire.
Bonfires and Leveling
Resting at a Bonfire will heal you, repair your degraded equipment, and restore your Estus Flasks. Shortly after the game begins, players gain the ability to warp to any Bonfire they've previously visited.
It's great that warping opens up so early, because we can't level up at Bonfires like in the original Dark Souls. An NPC that hangs out in the HUB will handle all character level ups. New players should note that there is no level cap, and while the stats all cap at 99, they all traditionally taper off around 50.
'Human' Form
FromSoftware decided dedicating hours fiddling with your character's appearance -- and spending most of the game as a zombie kind of sucked, so they did away with the entire humanity concept for Dark Souls 3.
How To Gain Attunement Slots Dark Souls 3 Walkthrough
Finally we walk around looking like the character we made in the creator, but now there's an ember form that adds an interesting singed effect to them when active. Not only that, but it boosts our maximum HP by 40%.
Multiplayer
Dark Souls 3 seamlessly integrates a multiplayer experience into what feels like a singleplayer game. Orange messages scrawled about are left by other players often looking to tip off a fellow Undead of the dangers that await them.
Later on in the game you'll gain the ability to co-op with players online by summoning them to your world or plopping down your own sign and being summoned.
Ember form lets you summon co-op partners, but it also opens your world to invaders. These player-controlled phantoms will kill you to profit off of your souls and spoils, so watch your back.
Equipment Upgrades
Equipment upgrades are back with tweaks and changes inspired by FromSoftware's recent titles. Normal upgrades go up to +10 while special equipment caps at +5.
Infusions are once again separate from basic upgrades a la Dark Souls 2. As before, both weapons and shields may be infused. Reportedly there are over 200 weapons in the game; we have plenty of variety to experiment with.
Boss Souls in Dark Souls 3 can go through Souls Transposition to become a Weapon, Ring, or Spell. Many of the Boss Souls appear to create more than one item, so NG+ runs will be necessary to obtain everything.
However, like Bloodborne, it seems as if armor cannot be upgraded in Dark Souls 3. Instead, leveling up different stats more heavily influences our various defenses in an odd-yet-wondrously logical way. (i.e. Strength increases Fire Defense.)
Respeccing
Players may reallocate their stat points at an NPC in Dark Souls 3. Though unlike Dark Souls 2, there appears to be a limit of 5 respecs per character. It's unconfirmed whether there's a way to work around this limit -- via NG+ or otherwise -- so be frugal about respeccing.
New to Dark Souls 3 is the chance to modify our appearance after character creation. However, changing our character's gender post-creation appears to be impossible at the time of writing.
Character
In this section, I dive into our options for character creation and builds. All of us want to stand out among the crowd, and I know many will want to be prepared. If you're intent on staying in the dark about character creation, you may want to duck out now. Don't say I didn't warn you.
Hair
Before we get into the heavy RPG-side of the character creator, let's touch on the most important thing: hair. In case you missed Bloodborne, you'll be happy to know that hair now has physics, not just your armor.
Alongside a fine selection of facial hair, players may even choose to give their characters body hair in Dark Souls 3.
Personal obsession with hair aside, FromSoftware has made huge improvements on player-character appearance since Dark Souls 2. Finally we get to make convincingly human characters alongside our Frankenstein abominations.
Stats
There are 9 level-up stats in Dark Souls 3:
- Vigor - Increases Health (HP) and improves Frost Resistance.
- Attunement - Increases Focus (FP) and number of Attunement Slots for spells.
- Endurance - Increases Stamina and improves Lightning Defense and Bleeding Resistance.
- Vitality - Increases Equip Load and improves Physical Defense and Poison Resistance.
- Strength - Increases attack power and improves Fire Defense -- also required to effectively wield most weapons and shields.
- Dexterity - Increases attack power and reduces spellcasting time and falling damage -- also required to effectively wield many weapons.
- Intelligence - Increases spell and pyromancy power and improves Magic Defense -- also required to cast spells and effectively wield staves and catalysts.
- Faith - Increases miracle, and pyromancy power and improves Dark Defense -- also required to cast miracles and effectively wield talismans and chimes.
- Luck - Increases Item Discovery and bleed and poison potential -- also increases Curse Resistance.
How To Gain Attunement Slots Dark Souls 1
Classes
There are 10 character classes to choose from that start at different Soul Levels (SL) with unique stats and equipment. Since we can spec any stat we like, these classes are just a springboard to reach our desired character builds quicker and should be treated as such.
- Knight - Knight Helm, Knight Armor, Knight Gauntlets, Knight Leggings, Knight Shield, Longsword
- SL: 9 | Vigor: 12 | Attunement: 10 | Endurance: 11 | Vitality: 15 | Strength: 13 | Dexterity: 12 | Intelligence: 9 | Faith: 9 | Luck: 7
- Mercenary - Sellsword Helm, Sellsword Armor, Sellsword Trousers, Wooden Shield, Legion Scimitars
- SL: 8 | Vigor: 11 | Attunement: 12 | Endurance: 11 | Vitality: 10 | Strength: 10 | Dexterity: 16 | Intelligence: 10 | Faith: 8 | Luck: 9
- Warrior - Northern Helm, Northern Armor, Northern Gloves, Northern Trousers, Round Shield, Battle Ax
- SL: 7 | Vigor: 14 | Attunement: 6 | Endurance: 12 | Vitality: 11 | Strength: 16 | Dexterity: 9 | Intelligence: 8 | Faith: 9 | Luck: 11
- Herald - Herald Helm, Herald Armor, Herald Gloves, Herald Trousers, Kite Shield, Spear, Talisman, Heal
- SL: 9 | Vigor: 12 | Attunement: 10 | Endurance: 9 | Vitality: 12 | Strength: 12 | Dexterity: 11 | Intelligence: 8 | Faith: 13 | Luck: 11
- Thief - Thief Mask, Deserter Armor, Deserter Trousers, Iron Round Shield, Bandit's Knife, Short Bow
- SL: 5 | Vigor: 10 | Attunement: 11 | Endurance: 10 | Vitality: 9 | Strength: 9 | Dexterity: 13 | Intelligence: 10 | Faith: 8 | Luck: 14
- Assassin - Assassin Hood, Assassin Armor, Assassin Gloves, Assassin Trousers, Target Shield, Estoc, Sorcerer's Staff, Spook
- SL: 10 | Vigor: 10 | Attunement: 14 | Endurance: 11 | Vitality: 10 | Strength: 10 | Dexterity: 14 | Intelligence: 11 | Faith: 9 | Luck: 10
- Sorcerer - Sorcerer Hood, Sorcerer Robe, Sorcerer Gloves, Sorcerer Trousers, Leather Shield, Mail Breaker, Sorcerer's Staff, Soul Arrow, Heavy Soul Arrow, Young Dragon Ring
- SL: 6 | Vigor: 9 | Attunement: 16 | Endurance: 9 | Vitality: 7 | Strength: 7 | Dexterity: 12 | Intelligence: 16 | Faith: 7 | Luck: 12
- Pyromancer - Pyromancer Crown, Pyromancer Garb, Pyromancer Wrap, Pyromancer Trousers, Caduceus Round Shield, Hand Axe, Pyromancy Flame, Fire Ball, Estus Ring
- SL: 8 | Vigor: 11 | Attunement: 12 | Endurance: 10 | Vitality: 8 | Strength: 12 | Dexterity: 9 | Intelligence: 14 | Faith: 14 | Luck: 7
- Cleric - Cleric Hat, Cleric Blue Robe, Cleric Gloves, Cleric Trousers, Blue Wooden Shield, Mace, Cleric's Sacred Chime, Heal, Force
- SL: 7 | Vigor: 10 | Attunement: 14 | Endurance: 9 | Vitality: 7 | Strength: 12 | Dexterity: 8 | Intelligence: 7 | Faith: 16 | Luck: 13
- Deprived - Plank Shield, Club
- SL: 1 | Vigor: 10 | Attunement: 10 | Endurance: 10 | Vitality: 10 | Strength: 10 | Dexterity: 10 | Intelligence: 10 | Faith: 10 | Luck: 10
Equipment Slots
I know people were worried about how many slots we'd have for weapons, rings, and quick items this time around, and it seems like things aren't too different from Dark Souls 2.
As usual, there are 4 armor slots: head, torso, arms, and legs. There are 3 weapon slots for each hand and 3 projectile slots for both arrows and bolts. Additionally, characters can wear 4 rings and 1 accessory -- which is how we pledge and change covenants in Dark Souls 3. On top of all that, there are 10 quick item slots.
Infusions
There are 15 Infusions in Dark Souls 3, more than we've ever had in a prior Souls game. There aren't many details about them right now, but they seem to make some of the wilder builds -- like pure Luck -- totally valid.
- Heavy - Scales effectively with Strength.
- Sharp - Scales effectively with Dexterity.
- Refined - Scales effectively with Strength and Dexterity.
- Hollow - Scales with Luck.
How To Gain Attunement Slots Dark Souls 3 Release
- Crystal - Scales with Intelligence and inflicts Magic damage.
- Lightning - Scales with Faith and inflicts Lightning damage.
- Dark - Scales with Faith and inflicts Dark damage.
- Chaos - Scales with Intelligence and Faith and inflicts Fire damage.
- Poison - Causes the Poison effect.
- Bleed - Causes the Bleed effect.
- Blessed - Heavily damages reanimated foes and gradually restores HP.
- Simple - Inflicts Magic damage and gradually restores FP.
- Raw - Loses scaling but boost base attack.
- Fire - Loses scaling but inflicts Fire damage.
- Deep - Loses scaling but inflicts Dark damage.
There you have it, every Dark Souls 3 feature we know without diving too deep into spoiler territory. What features are you most excited for? Ride out the hype train in the comments below.